rending
英 [ˈrendɪŋ]
美 [ˈrendɪŋ]
v. 撕开; 撕碎
rend的现在分词
复数:rendings
COCA.42095
柯林斯词典
- VERB 撕碎;撕裂;扯破
Torendsomething means to tear it.- ...pain that rends the heart.
钻心的疼痛 - ...a twisted urge to rend and tear.
反常的狂乱撕扯的冲动
- ...pain that rends the heart.
- VERB (声音)响彻,刺破
If a loud soundrendsthe air, it is sudden and violent.- He bellows, rends the air with anguish.
他咆哮着,痛苦的喊声划破长空。
- He bellows, rends the air with anguish.
- See also:heart-rending
英英释义
adj
- resembling a sound of violent tearing as of something ripped apart or lightning splitting a tree
- the tree split with a great ripping sound
- heard a rending roar as the crowd surged forward
双语例句
- That night the storm reached its greatest fury, and, rending asunder the protecting pines, invaded the very hut.
入夜,暴风猖獗到了极点,刮开掩覆的松枝,侵进了小屋。 - Shadow rending in outdoor scene and the real-time soft shadows algorithm for dynamic scene are both the representative questions in the shadow rending field.
室外场景的阴影渲染和动态场景软阴影的实时渲染是阴影技术中两个非常有代表性的问题。 - Realistic graphics rending is an important content of graphics technology research.
真实感图形绘制是图形技术研究的重要内容。 - At first, Beijing banned coverage from the disaster zone, but heart rending images and stories were already pouring out.
起初,北京明令禁止来自震区的报道,但是撕心裂肺的图片和故事已经传播开来。 - Parallel rending technology in virtual reality of ship design
舰船虚拟现实应用中并行渲染技术研究 - The system used OSG for rending and ODE for collision detection, and build ODE collision geometry through the geometric information extracted from the geometry model.
利用OSG进行场景的渲染,利用ODE进行碰撞检测,从模型中提取几何信息来建立ODE的碰撞几何体。 - The act of rending or ripping or splitting something.
撕裂或撕开或撕碎某物的行为。 - Improvement and Implementation of Marching Cubes Algorithm Based on Surface Based Rending
基于表面再现MarchingCubes算法改进与实现 - Through experimental comparison, we find that the improved fake soft shadow algorithm achieves good performance at rending speed, rending quality and stability.
通过实验对比,发现改进后的伪软阴影算法在渲染速度,渲染质量和稳定性上都取得了较好的结果。 - Using how many Lod levels is made contrasted test, at last a rational idea is put forward which makes a great balance between rending speed and effect. 3.
对LOD层数的使用进行对比测试,提出了相对合理的方案,平衡了渲染速度和视觉效果的矛盾。
